A watercolor Game Room inside Riley’s Magical Doghouse

The Game Room

Two small adventures are ready to play.

Choose an activity, take your time, and try again whenever you like. No sign-in, scores, or prizes are needed.

Ages 3–6

Alphabet Adventure

Learning goal: Find the letter that begins the pictured word.

Butterfly starts with which letter?

Pick a letter to begin.

Ages 3–7

Counting Adventure

Learning goal: Count the meadow treasures, then choose the matching number.

How many meadow flowers can you count?

Point and count before you choose.